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Trajectory's full service platform comes with everything you need to run your own deep analysis.
Powering the Future of Games Publishing
Trajectory gives game developers, publishers, and investors the tools to forecast sales, benchmark against comps, and make data driven decisions, all powered by machine learning and deep industry market data.
Trusted by teams at
And dozens more game developers, publishers, and investors
Trajectory's full service platform comes with everything you need to run your own deep analysis.
Trajectory's team works directly with you to plan strategy, inform key decisions, and navigate the data landscape that is relevant to you.
Accurately and quickly forecast sales across scenarios and analyze driving factors using machine learning models trained on thousands of titles.
Trajectory's proprietary neural net identifies audience reach with data-driven insights on demographics, sentiment, and engagement patterns.
Map the full competitive landscape of similar concepts, lookalike audiences, and saturated genres to find whitespace and opportunity.
Surface the unbiased comparable titles for your target games using algorithmic and in-game screenshot similarity matching.
Trajectory's team has spent their careers at the intersection of games publishing, data science, machine learning, and finance.
Founders
Partner
Justin is a video game executive who has successfully raised over $250M in the game industry. He served as a Portfolio Manager for a project-based game fund, a founder and CEO for Fig, and COO and Board Member for Double Fine. He’s lead multiple acquisitions and helped fund a variety of games including the BAFTA Best Game of the Year Outer Wilds and IGN’s Best Mobile Game of the Year What the Golf.
Partner
Ben is a lifelong hacker and game enthusiast specializing in AI and information systems. He now uses his blockchain and government cyber experience for good, leading Trajectory's pioneering technology team.
Partner
Game financing expert who previously led diligence on $50M+ for gaming projects. Reece has been building game performance models since 2012. Experience in funding and strategic acquisitions of development teams ranging in size from 2 to 200.
Join the publishers and analysts already using Trajectory to make better greenlight decisions.
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